setrair.blogg.se

Nerf rebelle sweet revenge
Nerf rebelle sweet revenge









nerf rebelle sweet revenge

Maximum ROF is determined by your ability to 'fan-fire' the Sweet Revenge. It's enough to be worth writing about, but it's not consistent or frequent. There are the occasional dud shots that fly only a few metres and swerve really badly, but not particularly often. At maximum range, deviation is up to 1.5m left or right on a bad shot, which is quite large considering the accuracy of a lot of other Elite blasters. Decent considering that the SR works with just one hand, but a little low for the Elite line.Īccuracy is rather lacking, with darts often swerving quite far from a straight path. Consistency is a little lacking, which is partly due to the Rebelle darts and partly due to the open cylinder design. Ranges are 13-14m, with a few stray low and high shots. Unfortunately, fan-fire is far more uncomfortable than slam-fire is on just about every blaster that has it, making it far less of an awesome feature for the Sweet Revenge as slam-fire is for say the Alpha Trooper. Fan-firing is the fastest that the Sweet Revenge can be emptied, as it bypasses the trigger stage of conventional firing, as with slam-fire. 'Fan-fire' utilises the user's palm to prime rapidly and release the hammer at the end of the prime, thus causing the blaster to fire instantly, and allowing for rapid fire. Because the turret rotates on prime, the SR's simple prime method allows for a psuedo-slam-fire technique called 'fan-fire'. After this, pulling the trigger fires the loaded dart, and the hammer returns to rest position.

nerf rebelle sweet revenge

The Sweet Revenge is hammer primed, readied by simply pulling the hammer from rest position down to the bottom of its slot.

nerf rebelle sweet revenge

As you can see they're basically identical, with minor aesthetic differences. Here is the Rebelle Vision Gear compared to the old Dart Tag Vision Gear.











Nerf rebelle sweet revenge