

In addition, SF2 and the fighting silhouettes – all of their animation is already calculated in 3D. This was really good for us, because when we entered the industry more than 10 years ago we were already dreaming about creating 3D games.

So, we decided to make Shadow Fight 3, and then we saw another trend in the market: with the capacity of devices increasing, more and more games were released in 3D. Therefore, we felt it was much less risky to release a new sequel compared to creating a new brand from scratch.

In addition, observing the market we realised that with increasing promotion expenses, brand recognition is one of the most important issues. Players had fought through the second part and they were waiting for the story to be continued. But in the end it was clear that a continuation of SF was the best bet. We had a number of different ideas, for example, to make a nice cyberpunk samurai slasher. Nekki founder Dmitry Terekhin and director of business development Nikita Korzhavin discuss the key development stages of Shadow Fight 3, a 3D fighting mobile title that went on to receive a nomination at the Mobile Games Awards 2018.Īfter the great success of Shadow Fight 2, which racked up more than 250 million installs around the world, we immediately started thinking about a new project.
